Lars, It’s not as high-level as Core Image, but here’s a good primer on obtaining raw pixel data:
http://mikeash.com/pyblog/friday-qa-2012-08-31-obtaining-and-interpreting-image-data.html - Jeff Kelley On Mar 14, 2013, at 8:01 PM, Lars Sonchocky-Helldorf <lars.sonchocky-helld...@hamburg.de> wrote: > Hi, > > I've never before done image (pixel) data processing in Cocoa before. Now > I've heard of QuartzComposer and Core Image Units as the way to go nowadays. > But, a big but comes here: When I process the image I need to have random > access to all pixels because I want to do some floyd steinberg like > dithering. Now: > > http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/CoreImaging/ci_custom_filters/ci_custom_filters.html#//apple_ref/doc/uid/TP30001185-CH207-TPXREF101 > > states: "A kernel routine signature must return a vector (vec4) that contains > the result of mapping the source pixel to a destination pixel. Core Image > invokes a kernel routine once for each pixel. Keep in mind that your code > can’t accumulate knowledge from pixel to pixel." > > so I guess using Core Image to write a Custom Filter is beyond the means here. > > So what would be the appropriate stuff to look for when planing to do some > image data processing using Cocoa assuming that I need random access at all > the data (mainly to diffuse some quantization error to nearby pixels)? > > > thanks, > > Lars _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com