Lars,

        It’s not as high-level as Core Image, but here’s a good primer on 
obtaining raw pixel data:

        
http://mikeash.com/pyblog/friday-qa-2012-08-31-obtaining-and-interpreting-image-data.html

- Jeff Kelley

On Mar 14, 2013, at 8:01 PM, Lars Sonchocky-Helldorf 
<lars.sonchocky-helld...@hamburg.de> wrote:

> Hi,
> 
> I've never before done image (pixel) data processing in Cocoa before. Now 
> I've heard of QuartzComposer and Core Image Units as the way to go nowadays. 
> But, a big but comes here: When I process the image I need to have random 
> access to all pixels because I want to do some floyd steinberg like 
> dithering. Now:
> 
> http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/CoreImaging/ci_custom_filters/ci_custom_filters.html#//apple_ref/doc/uid/TP30001185-CH207-TPXREF101
> 
> states: "A kernel routine signature must return a vector (vec4) that contains 
> the result of mapping the source pixel to a destination pixel. Core Image 
> invokes a kernel routine once for each pixel. Keep in mind that your code 
> can’t accumulate knowledge from pixel to pixel."
> 
> so I guess using Core Image to write a Custom Filter is beyond the means here.
> 
> So what would be the appropriate stuff to look for when planing to do some 
> image data processing using Cocoa assuming that I need random access at all 
> the data (mainly to diffuse some quantization error to nearby pixels)?
> 
> 
> thanks,
> 
>       Lars

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