I need to continually get the touch point though... In essence I'd like to
place a UIImageView (of a touch ring) above everything, drive it (move it
around) with touch while maintaining normal operation of the UITableView.



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On Thu, Dec 20, 2012 at 1:55 PM, Luke Hiesterman <luket...@apple.com> wrote:

> You're best off using a UIGestureRecognizer to track the touches. You can
> probably wire up a stock UILongPressGestureRecognizer to do what you need.
> Otherwise you can always write a custom recognizer that just tracks
> touches. Just make sure it does not prevent recognition of other gestures.
>
> Luke
>
> On Dec 20, 2012, at 10:40 AM, "Eric E. Dolecki" <edole...@gmail.com>
>  wrote:
>
> > Greetings all,
> >
> > I have the need for getting the touch position for a UITableView. I
> > subclassed UITableView and override the touches methods. Like so:
> >
> > - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
> >
> >    [self.nextResponder touchesBegan:touches withEvent:event];
> >
> >    [super touchesBegan:touches withEvent:event];
> >
> > }
> >
> >
> > I do this for moved, ended and cancelled. Began works, Moved only fires
> > once when the UITableView is being scrolled up or down (if you touch
> > horizontally along a cell it keeps firing), and I don't get Ended.
> >
> >
> > How can I best tackle this problem? If I could put a UIView above the
> > UITableView and have it report it's touch position normally and then
> > somehow pass the events into the UITableView below, that's cool with me
> - I
> > just don't know how to do that. In fact, I'd prefer this approach.
> >
> >
> > Thanks,
> >
> > Eric
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>
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