I am using GameKit on two devices to have the x,y points from a UIView on one device sent to the other. The multiplier to "match" points is a * 1.5.
I am moving a UIImageView of a cursor on the target device. It floats above a custom keyboard thing (not an iOS keyboard) the cursor will interact with. Is this silly? Yes, but I've been asked to do it. 1. How can I get the movement of the cursor to appear smooth? The accuracy I have right now is good enough. In my receiveData on the target device (works but it's a bit jumpy): CGPoint point = CGPointMake(x, y); [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.1f]; cursor.center = point; [UIView commitAnimations]; 2. How can I do a hit test of the center point of the cursor UIImageView in relation to a bunch of keyboard keys (little UIViews with images in them)? I have never had to do this before. Thanks, Eric _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com