Hello,

I noticed that iOS 5.x. has very strange problems in rotation especially in 
"launching time".
While an app is being launched, it presents a logo image inside of a 
UIImageView and presents a main GUI screen.
It's always on landscape mode.
What is weird with iOS 5 is that it works as intended on iOS 5 simulator, but 
on a real iOS 5 device ( with iOS 5.1.1 ), the rotation for displaying the main 
GUI is not applied at all. However, once it is out ouf the "chain" of code 
processed for launching, it works as expected.
What I mean is that once the GUI is laid out ( wrongly at first ) and finished 
launching and if you click buttons on it and add a subview ( to a view of a 
root view) which has UI for the new screen and eventually go back to the 
"wrongly rotated" view by re-adding it to the root view, now the rotation is 
applied correctly.
So, on a simulator, even the initial presentaiton of the main UI is done 
correctly. But on a real iOS 5.1.1 device, it doesn't.
 
After googling, I found out that iOS 5 has many problems especially with its 
simulators. However, in this case the simulator looks to work more well than 
real one.
On iOS 6, whether it's simulator or a real one, it works well.
 
The project is bulit with iOS 6.0.1 and targeted for iOS 5.0.x to support that 
as minimal requirement.
 
Any thought on this?
 
Thank you.

BTW, I have seen that many people asked question on iOS to this mailing list 
and Apple doesn't provide any mailing link for iOS specifically. Well, kind of 
understanding that, because whether it's Mac or iOS, they are basically Cocoa. 
Actually I noticed more iOS questions or discussion is going on here than ever. 
So, is it Ok to ask question on iOS even though this mailing list description 
still says "The Cocoa Development list is for discussions regarding native Mac 
OS X application development using the Cocoa Frameworks:"?


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