This is probably the simplest way to do it: 
http://developer.apple.com/library/mac/#qa/qa1673/_index.html

On Nov 9, 2012, at 11:53 AM, Eric E. Dolecki <edole...@gmail.com> wrote:

> I have a UIImageView that I spin forever (think a top-down view of a spool
> in a tape cassette). However I would like to stop the rotation animation &
> when it does NOT reset the UIImageView to it's original starting position.
> 
> I have this to start it:
> 
> CAKeyframeAnimation *rotationAnimation;
> 
> rotationAnimation = [CAKeyframeAnimation animationWithKeyPath:@
> "transform.rotation.z"];
> 
> 
> 
>    rotationAnimation.values = [NSArray arrayWithObjects:
> 
>                                [NSNumber numberWithFloat:0.0 * M_PI],
> 
>                                [NSNumber numberWithFloat:0.75 * M_PI],
> 
>                                [NSNumber numberWithFloat:1.5 * M_PI],
> 
>                                [NSNumber numberWithFloat:2.0 * M_PI], nil];
> 
>    rotationAnimation.calculationMode = kCAAnimationPaced;
> 
> 
> 
>    rotationAnimation.removedOnCompletion = NO;
> 
>    rotationAnimation.fillMode = kCAFillModeForwards;
> 
>    rotationAnimation.timingFunction = [CAMediaTimingFunction
> functionWithName:kCAMediaTimingFunctionLinear];
> 
>    rotationAnimation.duration = 5.0;
> 
>    rotationAnimation.repeatCount = INFINITY;
> 
>    CALayer *layer = [leftSpool layer];
> 
> 
> 
>    [layer addAnimation:rotationAnimation forKey:@"rotationAnimation"];
> 
> And this to stop it:
> 
> //This is resetting the rotation to 0 - a visible jump
> 
> [leftSpool.layer removeAnimationForKey:@"rotationAnimation"];
> 
> 
> I am looking for a way to start it, stop at current angle, and then restart
> at current angle...
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--
David Duncan


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