On 11/6/12, John Delacour <j...@bd8.com> wrote: > On 06/11/2012 00:47, Jens Alfke wrote: > >> One compromise you might consider is using Ruby, which has pretty >> decent integration with Cocoa. (Ditto for Python, but Ruby is more >> Perl-esque.) It’s possible to write Cocoa apps entirely in those >> languages. > > Thank you. The Ruby option does look rather attractive especially since > I could learn Ruby in quite a short time and at the end of it be as > happy writing Ruby code as Perl code. At the same time I think I get > the message that I’d do best to struggle on with Objective-C and see if > my aversion lessens.
As a former Perl guru (in another life), I can empathize with getting stuff done in higher level languages. But when dealing with the native OS, Objective-C/Cocoa is the best way to get stuff done on Mac, particularly with UI. That is what led me to Lua. Lua is a great language in that it focuses on what it wants to do and doesn't try to do everything. Lua is then is designed to be embedded in a bigger application so you can pick the right tool/language for the task. And this is what led me to write LuaCocoa to make it even easier to cross between Obj-C/Lua, thus letting you divide up your app so you can write each component in the language you feel is most effective. http://playcontrol.net/opensource/LuaCocoa/ Also, nobody mentioned CamelBones (the Perl/Obj-C bridge). Sadly, I read that the author Sherm Pendley passed away suddenly/unexpectedly a few years ago. -Eric -- Beginning iPhone Games Development http://playcontrol.net/iphonegamebook/ _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com