> There is (or was) a QuartzDebug option to show which parts of a window are 
> actually transparent; on the standard windows only the corners are 
> transparent, so for most of the window area the system can use the faster 
> opaque calculations. I never filed a bug requesting a way for non-Apple code 
> to do that because I didn't think it would be that generally useful - we make 
> "transparent" windows to reproduce the odd shapes that Windows (the OS) 
> provides for our virtual machines.

Unfortunately, I don't find any option in QuartzDebug to show which part of a 
window is transparent.
Do you know if it is possible to play with -displayInRectIgnoringOpacity: and 
friends to achive what Apple does on standard windows?


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