Roland, > Someone suggested a clip mask, that might work if I can't get the paths to > go; I feel for some reason that a clip mask would be less efficient and this > should be totally do-able with paths and paths are what I naturally have > here.
I am not sure if would be less efficient. If I figure out the way CALayer works correctly, at the OpenGL level, your path has to be rasterized, filled then put into some kind of auxiliary buffer (stencil); Afterwards the OpenGL fragment processor clips the rendering according to the values of the corresponding pixel in the stencil buffer. If you pass a clip mask, that goes directly into the auxiliary buffer. Is there any pundit out here to confirm this? Vincent _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com