Roland,

> Someone suggested a clip mask, that might work if I can't get the paths to 
> go; I feel for some reason that a clip mask would be less efficient and this 
> should be totally do-able with paths and paths are what I naturally have 
> here. 

I am not sure if would be less efficient. If I figure out the way CALayer works 
correctly, at the OpenGL level, your path has to be rasterized, filled then put 
into some kind of auxiliary buffer (stencil); Afterwards the OpenGL fragment 
processor clips the rendering according to the values of the corresponding 
pixel in the stencil buffer. If you pass a clip mask, that goes directly into 
the auxiliary buffer.

Is there any pundit out here to confirm this?
Vincent
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