We've been able to track down a significant performance hit in drawing PNG map 
overlays on iOS devices, but only on iOS 5.1.x, while they rendered out rather 
quickly on iPads and iPods, but as soon as the mapKit overlay is drawn on a 
device running 5.1.x, the image simply chunks out over up to 13 seconds, where 
it would take 2 on under 5.0.1.

Has anyone seen this before?

Also, the rect size of the overlay drawing appears to have changed to a much 
smaller size with no code change on my part simply by running the app on a 
5.1.1 device.

Is there any way to specify the size of the size of the blocks that mapKit uses 
to chunk out the drawing of the overlay, or is this all figured out internally?

Of course there's a better method out there for doing what I'm doing, but I 
never expected performance to go from 2 seconds to 13 seconds simply by 
upgrading the OS.  

If any one wants to see this, I'll take and post a video, but this might block 
the ship of our product internally to about 7,500 people, so I'm a little 
interested in finding out how to resolve it.

TIA.
_______________________________________________

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com

Reply via email to