On Aug 15, 2012, at 20:39 , Charlie Dickman <3tothe...@comcast.net> wrote:

> I DO NOT call drawRect directly. I DO  call [self setNeedsDisplay: YES] to 
> keep things going. All drawing is done from inside drawRect which has been 
> invoked through the use of [self setNeedsDisplay: YES],

That's good. Next step is to eliminate your voodoo code:

>       while (![self lockFocusIfCanDraw]) RELQ(.1);
>       …
>       [self unlockFocus];
>       [[self window] flushWindow];

and look for the actual problem ("the images never show"). You shouldn't assume 
that the problem is with the 2 image 'drawInRect:…' messages. It could well be 
that the earlier code in 'drawRect:' has done something wrong.

My guess is that an earlier part of 'drawRect:' failed to save/restore the 
graphics context around some drawing that changed then invalidated the current 
context.


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