You have no time to watch WWDC 2012 presentations and like to avoid OpenGL ES as an alternative, how on earth are you going to write a fast app with thousands of drawings on a device with (in worst case) 256 MB of internal memory? I am not sure OpenGL ES will help, and one session from WWDC will not change life either, but at least studying for a few days instead of writing code will help you find your direction!
I am having some serious issues with memory and speed, especially on the iPod Touch family of devices, but before I ask anything here I will make sure to try and find out what is available and what has already been explained in books and online sessions. I wish I could help in answering your question, in spite of the above... [[[Brainchild alloc] initWithName:@"Richard Altenburg"] saysBestRegards]; Op 10 aug. 2012, om 10:09 heeft Fulbert Boussaton <4...@flubb.net> het volgende geschreven: > My goal is to display and animate a thousand of these drawings without using > OpenGL. Do you think it's possible ? _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com