On Jul 26, 2012, at 8:20 PM, Thomas Wetmore <t...@verizon.net> wrote: > I need to process very large files, and below is the program I use to do the > work. I have run this program on data files from very small up to over 3 Gb > in length. Much of my testing has been done with files in the 200 to 300 Mb > size, and the program works fine at that size. > > However, when I move up files in the 2 to 4 Gb range, behavior changes. The > program starts consuming great amounts of virtual memory, around 14 Gb, takes > more than a half hour to run, and after the functional part of the program is > over, it takes another half hour for the program to give back much of the > virtual memory, and once the program does fully quit, it takes the operating > system another 10 minutes or so of thrashing before the final amount of > virtual memory is returned and the hard drive finally calms down. > > I've never processed such massive files before, but I am surprised by the > behavior. As you will see I'm using memory mapped NSData, and once I start > processing the data I simply proceed through the data from beginning to end, > separating the data into newline-separated lines and processing the lines. > That processing is simple, just breaking each line into vertical-bar > separated fields, and putting some of those field values into dictionaries. > > If I am simply reading through memory mapped data like this, why does the > program use about six times as much virtual memory as the amount of memory > needed by the file itself; why does the virtual memory accumulate in the > first place, since I never return to memory pages I have already read > through, and why does it take three quarters of an hour for the system to > calm down once again after the processing has finished.
You should use the Allocations instrument to see what is hogging your memory. My guess is that the memory-mapped NSData is fine, but that your NSString and other code inside processLine() is allocating objects and not freeing them. One simple possibility is that you are creating lots autoreleased objects, but not cleaning up any autorelease pools so they don't get deallocated until you are all done. Try this: while (YES) { @autoreleasepool { if (start >= length) break; while (end < length && bytes[end] != '\n') { end++; } line = [[NSString alloc] initWithBytes: bytes + start length: end - start encoding: 4]; processLine(line); start = end + 1; end = start; } } (Also, if you are not using ARC then that NSString is leaking, which will also cost lots of memory.) -- Greg Parker gpar...@apple.com Runtime Wrangler _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com