I can answer it myself: no, it should not be considered normal that an app 
leaks memory, and that is why it makes me quite nervous.

What happens is this:

In an iPad / iPhone project I present a few UIImageViews on-screen. They are 
contained within their own UIScrollViews as I want to zoom in and out and 
scroll on them. I still have to work in the iOS Simulator because I am waiting 
for approval to provision my devices, but still testing seems to work fine. I 
can display images inside the views, and using keyboard modifiers I can emulate 
the standard gestures for zooming and scrolling, which al works perfectly.

Sometimes, just sometimes, when I scroll an image beyond its content size (you 
can see the animating bouncing back and forth of the image inside the 
UIScrollView), Instruments reports a memory leak of only small number of bytes. 
These are not leaked images I created, it must be something deeper within the 
UIKit I guess.

It tells me something like this: 


Leaked Object: Malloc 48 Bytes
Address: any pointer to the leaked 48 Bytes
Size: 48 Bytes
Responsible Library: libsystem_c.dylib
Responsible Frame: strdup


Do you guys recognize this behavior? And should I get that nervous, or is it 
not an issue at all? (That is highly unlikely but I can ask, right?)

Thank you for any insights.


[[[Brainchild alloc] initWithName:@"Richard Altenburg"] saysBestRegards];

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