I know iOS will give your app the didReceiveMemoryWarning:, but what about if 
you try to use all the available space? (i.e. your iDevice is stuffed with 
music, videos, apps, photos, and so on) Should the app just catch an 
NSException?
  What's the Apple recommended way of playing nice w/regards to writing files 
or sqlite3 databases that may grow to be too big?


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