On Jun 11, 2012, at 5:29 PM, koko <k...@highrolls.net> wrote: > I understand the Block Objects discussion. However these would not come in > to play until the App was running and the user chose a file ope or save > which uses block for the 'callback'. > > This error occurs on launch. I did not think that the 'mach loader' checked > all symbols at launch ...
Symbols references are enforced at launch time, except for the ones marked as weak import. What version of Xcode are you using? What compiler and SDK are you using? What is your project's Deployment Target setting? The symbols for block objects should have been marked as weak import if you are using a sufficiently new OS X SDK and your Deployment Target is set correctly. Then your app would have been able to launch and run as long as it did not actually use block objects on 10.5.8. -- Greg Parker gpar...@apple.com Runtime Wrangler _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com