On May 24, 2012, at 12:43 AM, Andreas Grosam wrote: > While I experienced, that this approach is much faster than appending bytes > using NSMutableData methods, the above implementation could be still better > when having something like a -capacity method for a NSMutableData object > which is the size of the raw memory buffer of the underlaying allocator, and > not some potential "max size" or "hint".
So don't worry about the internal implementation of the capacity of the data object; just set its .length explicitly to what you want, and then keep track yourself of how many bytes of it you're actually using. So if you want a capacity of 1MB, call data.length = 1024*1024. Keep your own 'actualLength' property, or a pointer to the end of the mutableBytes, or whatever. When you run out of that, increase data.length some more. Or as I said before, just keep your own malloc block instead of an NSData. Because really, NSMutableData is just a very thin OOP wrapper around malloc/realloc/free. —Jens _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com