On 2012-05-04, at 10:22 PM, Charlie Dickman wrote:
> (I'm staying in Snow Leopard using Xcode 3; I hate Lion and it's move away 
> from the mouse.
I don't understand. I only use a mouse on my Mac Pro. No Tablet. (I don't do 
iDevice apps)
So I don't see any of the bouncy castle scroll things that some people abhor.

> Changing monitors or resolution, I think, will not address the problem. A 
> different, perhaps "better" graphics card might.
It's an NVIDIA GeForce GT 120 card provided by Apple when I bought the MacPro 
and Display.

Thanks for your thoughts but, with respect, I think we are dealing with 
different issues.

> On May 4, 2012, at 9:19 PM, Peter Teeson wrote:
>> Xcode 4.3.2, Lion 10.7.3, 
>> Apple 30" Cinema Display, Samsung SyncMaster 950p
>> 
>> Consider the following simple drawRect to demonstrate the issue
>> 
>> - (void)drawRect:(NSRect)dirtyRect
>> {
>>   // Drawing code here. 
>>   NSRect bounds = [self bounds];
>>   NSBezierPath *path = [NSBezierPath bezierPathWithRect:bounds];
>>   [path stroke];
>> }
>> 
>> In the specific case of the Cinema Display having a resolution setting of 
>> 1280 x 800
>> the rectangle is not fully drawn every time. The top and right edges are 
>> missing.
>> But sometimes they do draw. It seems quite arbitrary.
>> 
>> I have tested this with all other resolutions on the Cinema Display under 
>> both standard
>> and HiDPI and also on the Samsung CRT. They all work just fine. Even the 
>> Samsung at 1280 x 800.
>> 
>> (I have tried things such as NSIntegralRect but nothing works except to 
>> change the resolution)
>> 
>> Why would this occur and only at that resolution and only on the Cinema 
>> Display?
>> 
>> Any ideas for tracking it down, or working around it, gratefully received.
>> 
>> TIA and respect….
>> 
>> Peter
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> 
> Charlie Dickman
> 3tothe...@comcast.net
> 
> 
> 

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