Thanks Quincey (and Alex), I ended up finding a solution that almost works perfectly.
- (void)tableViewSelectionDidChange:(NSNotification *)aNotification; { NSEvent *event = [NSApp currentEvent]; if(event != nil && [event type] == NSKeyDown && [event isARepeat]) { return; } else { // do my thing } } The problem is that it doesn't update the last row since you get there in a repeat event. I don't love the "do thing with delay," it feels too fragile. I need to update every time the selection changes except when repeating. That's the only condition. If repeating, wait until stop but, naturally, the table view only sends on change. What I guess I'm looking for is more like the ability to send tableViewSelectionDidChange: after keyUp. Since the code above is working so well, maybe it's a reasonable idea to subclass NSTableView, note that I'm in a key repeat and send the notification in keyUp if "wasRepeating" is YES. That doesn't sound too bad, not too much code, no threading issues. Marc El may 3, 2012, a las 5:28 p.m., Quincey Morris escribió: > On May 3, 2012, at 13:46 , Marc Respass wrote: > >> Can anyone point me in the right direction on this? How can I prevent >> tableViewSelectionDidChange: from being called when the user is holding the >> up or down arrow and trying to scroll rapidly through the table so I only >> update when they stop? > > One approach is to move the heavyweight code out of your selectionDidChange > method into a separate method, the invoke this new method via > 'performSelector:…afterDelay:0' (or, maybe better still, 'afterDelay:0.1'). > In order to prevent the performs from stacking up, you would always invoke > 'cancelPreviousPerformRequestsWithTarget:selector:object:' first. > > That is, you always write something like this pattern: > > [cancelPreviousPerformRequestsWithTarget: self selector: @selector > (mySelectionDidChange:) object: nil]; > [self performSelector: @selector (mySelectionDidChange) withObject: nil > afterDelay: 0.1]; > > so you have a queue of 0 or 1 pending selection change actions at any time, > and the action is done "soon if not canceled first". > > Other approaches are to use NSOperationQueue to schedule a separate > operation, or GCD to schedule a separate block, to the same effect. With a > bit more trouble and attention to thread safety, you could arrange for either > of these to be done on a background thread, if performance considerations > warrant the extra effort. > > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com