I have a crash report: It is crashing inside the libPng.dyld png_malloc routine because an attempt by system malloc to allocate a memory block at 0x1003efe58 fails because heap corruption was detected. I instrumented allocations and determined that my code never allocated memory near here. But libPng.dyld allocated memory at 0x1003efa20. I suspect that libPng is writing past its allocated memory.
Alas, it turns out that I have Macports installed and the libPng.dyld from Macports is being used. My Macports version of libpng was out of date (1.2.0). When I updated to libpng 1.4.10 the problem went away. -- john _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com