I have a crash report:
It is crashing inside the libPng.dyld png_malloc routine because an attempt by 
system malloc to allocate a memory block at 0x1003efe58 fails because heap 
corruption was detected. I instrumented allocations and determined that my code 
never allocated memory near here. But libPng.dyld allocated memory at 
0x1003efa20. I suspect that libPng is writing past its allocated memory. 

Alas, it turns out that I have Macports installed and the libPng.dyld from 
Macports is being used. My Macports version of libpng was out of date (1.2.0). 
When I updated to libpng 1.4.10 the problem went away.

-- john



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