Den 02:50 29. mars 2012 skrev Kenneth Baxter <k.b.bax...@mac.com> følgende: > Thanks Graham, > > Yes, fully aware that CGLayer and CALayer are completely different. > > Interesting to hear about the z position needing to be a large number - will > keep that in mind. > > Cool visualizer. > > I'm going to have another go at a test project and see if I can work around > the issues and do it using layer hosting.
Also, I've seen many game developers swear by Cocos2d, which is a pure Cocoa-based framwork for 2d games, which they say offer great 2d animation performance. I have no idea if it will suit your needs, though. Per _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com