On Mar 28, 2012, at 6:22 AM, David Delmonte wrote:

> Hi, I'm trying to do the above. I've added a simple UIButton at the 
> AppDelegate level (as there is no ViewController).
> 
> When the button is tapped:
> 
> - (IBAction)pictureButtonTapped:(id)sender {
>       NSLog(@"%s", __FUNCTION__);
>       drawingView.backgroundColor = [UIColor colorWithPatternImage:[UIImage 
> imageNamed:@"background.png"]];
>       [drawingView playRay];
> }
> 
> and this results in:
> 
> <CAEAGLLayer: 0x6c4a640>: calling -display has no effect.
> 
> I only know enough to be dangerous, so any advice on using the GLPaint sample 
> (or alternatives) and this issue specifically, would be most welcome...


Given that you are working from GLPaint, the solution is to upload the image as 
a texture and draw it via OpenGL (at least, this is the most expedient and 
performant solution).

For some background since it explains the warning you got:
When you set a background color with a pattern on a UIView, UIKit will may need 
to draw that pattern via -drawRect:, which involves calling -setNeedsDisplay 
(and eventually -display) on the underlying CALayer. The CAEAGLLayer however 
doesn't draw via its -display method, and just logs the message above.
--
David Duncan


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