On Mar 28, 2012, at 6:22 AM, David Delmonte wrote: > Hi, I'm trying to do the above. I've added a simple UIButton at the > AppDelegate level (as there is no ViewController). > > When the button is tapped: > > - (IBAction)pictureButtonTapped:(id)sender { > NSLog(@"%s", __FUNCTION__); > drawingView.backgroundColor = [UIColor colorWithPatternImage:[UIImage > imageNamed:@"background.png"]]; > [drawingView playRay]; > } > > and this results in: > > <CAEAGLLayer: 0x6c4a640>: calling -display has no effect. > > I only know enough to be dangerous, so any advice on using the GLPaint sample > (or alternatives) and this issue specifically, would be most welcome...
Given that you are working from GLPaint, the solution is to upload the image as a texture and draw it via OpenGL (at least, this is the most expedient and performant solution). For some background since it explains the warning you got: When you set a background color with a pattern on a UIView, UIKit will may need to draw that pattern via -drawRect:, which involves calling -setNeedsDisplay (and eventually -display) on the underlying CALayer. The CAEAGLLayer however doesn't draw via its -display method, and just logs the message above. -- David Duncan _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com