On Mar 27, 2012, at 12:38 AM, Ray wrote:

> Now, when I generate a new image on an iPhone with a retina screen, in which 
> case the above UIGraphicsBeginImageContextWithOptions uses a scale of 2.0, 
> the image in the table view shows too big. This is because [UIImage 
> imageWithData:item.listImage] always returns a 1.0 scaled image. Now I can 
> solve this by using something like:
> 
> UIImage *theImage = [UIImage imageWithData:listImage];
> [UIImage imageWithCGImage:theImage.CGImage scale:theImage.size.width > 44.0 ? 
> 2.0 : 1.0 orientation:theImage.imageOrientation];
> 
> But this seems kludgy and it's using programmer's knowledge, so to speak. I 
> watched WWDC2010 session 134 "Optimize your iPhone App for the Retina 
> Display" again, searched stackoverflow etc. but I can't find a more elegant 
> solution. What would be a more thorough approach? Maybe it's staring me in 
> the face but I don't see it...


Simplest solution is to save the scale along side the image itself (under the 
assumption that this data can possibly end up on a non-retina device for some 
reason) or to create a new UIImage with the screen scale via 
+imageWIthCGImage:scale:orientation: (assuming it cannot) after you load it 
with +imageWithData:.
--
David Duncan

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