Le 14 mars 2012 à 17:52, Per Bull Holmen a écrit : > Den 17:19 14. mars 2012 skrev Wade Tregaskis <wadesli...@mac.com> følgende: > >> The reality is of course more of a compromise. It's quite common to do >> drawing across multiple threads, though you still synchronise the final >> "blits" around a single thread (i.e. the main thread). > > Isn't that still legal?
Not only it is, but it is builtin AppKit. See -[NSView canDrawConcurrently] for details. > I remember it was legal in the old days of Mac > OS X, and I did it once, and had no problems with it. From what I > recall, I decided in the end that I had gained nothing from it, apart > from added complexity. I'd think that would be less useful nowadays, > since the drawing is supposed to be offloaded to the graphics card. > Receiving events on other threads were discouraged, because things > could happen out-of-order. > >> Likewise even event handling is often effectively multi-threaded, because >> you dispatch from the main thread to a variety of tasks, queues or worker >> threads. > > But then you are receiving the events on the main thread? What do you > mean? If you receive events on the main thread, and dispatch the work > to be done to other threads, I'd say that is quite in line with how > things are currently done on OS X. > > Per -- Jean-Daniel _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com