I also encounter this annoying issue, and also try something like that, but as 
you can see, it does not works.

I workaround this issue by periodically posting application defined event that 
trigger an event loop, and make the framework drain the autorelease pool.

Somewhere in my application initialization:

[NSTimer scheduledTimerWithTimeInterval:60 target:self 
selector:@selector(drainAutoreleasePool:) userInfo:nil repeats:YES];


And the draining method:

- (void)drainAutoreleasePool:(NSTimer *)aTimer {
  // We hope it does not have side effects (other than draining the pool)
  NSEvent *evt = [NSEvent otherEventWithType:NSApplicationDefined 
location:NSMakePoint(0, 0)
                               modifierFlags:0 
timestamp:CFAbsoluteTimeGetCurrent()
                                windowNumber:0 context:nil subtype:0 data1:0 
data2:0];
  [NSApp postEvent:evt atStart:NO];
}



Le 22 oct. 2011 à 15:53, Mr. Gecko a écrit :

> Hello, I have a problem with 10.7 where when you drag files to a view which 
> accepts files, it'll crash because of a leak of some sort. This is triggered 
> by my CFRunLoopObserver which I've written because operations which is done 
> in the background never had the autorelease pool drained until the UI was 
> brought up and my application's UI was hardly ever brought up.
> 
> Let me explain the setup. First is my run loop observer.
> 
> static NSAutoreleasePool *pool = nil;
> 
> void runloop(CFRunLoopObserverRef observer, CFRunLoopActivity activity, void 
> *info) {
>       if (activity & kCFRunLoopEntry) {
>               if (pool!=nil) [pool drain];
>               pool = [NSAutoreleasePool new];
>       } else if (activity & kCFRunLoopExit) {
>               [pool drain];
>               pool = nil;
>       }
> }
> 
> CFRunLoopObserverContext  context = {0, self, NULL, NULL, NULL};
> CFRunLoopObserverRef observer = CFRunLoopObserverCreate(kCFAllocatorDefault, 
> kCFRunLoopEntry | kCFRunLoopExit, YES, 0, runloop, &context);
> CFRunLoopAddObserver(CFRunLoopGetCurrent(), observer, kCFRunLoopDefaultMode);
> 
> This is what I used to get around the memory never being released while the 
> UI was not shown. Because my application deals in files and has watchers for 
> files, whenever a watcher found a file and read it, that file would stay in 
> the ram until you bought up the UI. I know I could of added my own 
> NSAutoReleasePool for that part, but that also means other parts of my code 
> will have to add that as well as well as some notifications which was way 
> more work/code than wanted.
> 
> Now my NSView is in a NSStatusItem which will be used for when someone drags 
> to that menu in the menubar, it'll allow them to drop the file and have the 
> file be uploaded. My NSView registers for files with the following line.
> 
> [self registerForDraggedTypes:[NSArray 
> arrayWithObject:NSFilenamesPboardType]];
> 
> Even if I just do that and do not listen for drag operations, it'll crash 
> because of my loop observer creating and draining that autorelease pool. All 
> I can say is that all of this was working in 10.6 and now is broken in 10.7.
> 
> Here is the crash stack so you can see what I'm talking about.
> Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
> 0   libobjc.A.dylib                   0x00007fff946d800b (anonymous 
> namespace)::AutoreleasePoolPage::pop(void*) + 385
> 1   com.apple.CoreFoundation          0x00007fff92527f75 
> _CFAutoreleasePoolPop + 37
> 2   com.apple.Foundation              0x00007fff8ecfa057 
> -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 275
> 3   com.apple.Foundation              0x00007fff8ed7dc0a 
> -[NSRunLoop(NSRunLoop) runUntilDate:] + 66
> 4   com.apple.AppKit                  0x00007fff8e4a2523 
> NSCoreDragTrackingProc + 3477
> 5   com.apple.HIServices              0x00007fff94279b0d DoTrackingMessage + 
> 357
> 6   com.apple.HIServices              0x00007fff9427b42c 
> CoreDragMessageHandler + 461
> 7   com.apple.CoreFoundation          0x00007fff925ebbb9 
> __CFMessagePortPerform + 729
> 8   com.apple.CoreFoundation          0x00007fff924f911c 
> __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 44
> 9   com.apple.CoreFoundation          0x00007fff924f8e4b __CFRunLoopDoSource1 
> + 155
> 10  com.apple.CoreFoundation          0x00007fff9252f587 __CFRunLoopRun + 1895
> 11  com.apple.CoreFoundation          0x00007fff9252eae6 CFRunLoopRunSpecific 
> + 230
> 12  com.apple.HIToolbox               0x00007fff9843c3d3 
> RunCurrentEventLoopInMode + 277
> 13  com.apple.HIToolbox               0x00007fff9844363d 
> ReceiveNextEventCommon + 355
> 14  com.apple.HIToolbox               0x00007fff984434ca 
> BlockUntilNextEventMatchingListInMode + 62
> 15  com.apple.AppKit                  0x00007fff8e0ca3f1 _DPSNextEvent + 659
> 16  com.apple.AppKit                  0x00007fff8e0c9cf5 -[NSApplication 
> nextEventMatchingMask:untilDate:inMode:dequeue:] + 135
> 17  com.apple.AppKit                  0x00007fff8e0c662d -[NSApplication run] 
> + 470
> 18  com.apple.AppKit                  0x00007fff8e34580c NSApplicationMain + 
> 867
> 
> Some of my options are:
> 1. Forget about the memory usage and remove my runloop observer.
> 2. Find a new way to prevent this memory issue from happening.
> 3. Have apple fix Lion.
> 4. Do whatever you suggest I do.
> 
> If you can think of how I can fix this issue, please let me know. If you need 
> a test subject, I am willing to point you to my source 
> code._______________________________________________
> 
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-- Jean-Daniel




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