Rather late to this thread. 

I must say that  gfxCardStatus is excellent, useful way beyond Xcode. For me, 
by the way, Xcode itself doesn't cause the switch away from the integrated 
chipset, but the iOS simulator does. 

Anyone who cares about battery life  (or a machine hot on the knees), I really 
suggest downloading this tiny utility. It's changed how I use my machine. e.g. 
now I only use Firefox if I really have to as it switches on the graphics card 
just by running, other programs I close down when I'm done with them because 
again, just having them up causes a graphics card switch. I've also noticed no 
real performance hit from forcing the machine into integrated graphics mode 
either, which is now my 'on battery' setting. 

On Aug 6, 2011, at 2:28 PM, Wade Tregaskis wrote:

>> Well, one thing I just discovered in Xcode 4 and is already annoying me 
>> highly is that the app somehow uses CoreAnimation so that now, even though 
>> I'm running on battery, it forces the OS to use the Radeon video chipset 
>> instead of the integrated Intel's one, which is less power hungry. That is 
>> really not good as I go from having 7+ hours (theoretically) to 4+ hours. 
>> I'm going to fill a bug as I don't see any reason why Xcode needs to use 
>> fancy animations. That really defeats the purpose of having 2 video chipsets.
> 
> Xcode's not the only developer tool that does (or at least, did do) this.  
> The easiest workaround - which actually comes in handy at other times, too, 
> so it's not bad at all - is to use gfxCardStatus, a free menu item that let's 
> you manually control which GPU is used.
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