On Jul 26, 2011, at 7:50 AM, Kyle Sluder wrote:

> From the description given in the documentation, I would think that because 
> CA is sorting the layers based on sibling order and zPosition that it would 
> be possible to render a layer of zPosition=0 atop a nephew layer with 
> zPosition=1000.
> 
> But I can see why this would be difficult: Core Animation apparently applies 
> the zPosition to the layer's GL quad. In order to support rendering 
> zPosition=0 atop zPosition=1000, it would need to maintain a copy of the 
> depth buffer at each level of the layer. Rendering a layer would involve a 
> depth test, then copying the depth buffer to be used when rendering the 
> sublayers and discarding that depth buffer when done.

Except for certain situations, Core Animation effectively treats each layer as 
a rendering target – that is, all of that layer's sublayers are flattened into 
that layer  to produce the final image for that layer. What this means is that 
only local sibling ordering matters at any given level of the layer tree. 
Graphically that means if you have this:

X
|  \
Y Z
|
W

W can never render on top of Z, because W always renders "into" Y, and Z always 
renders on top of Y.

Sibling drawing order is more complicated in the presence of certain types of 
transforms, such as perspective transforms and rotations around X/Y because 
these transforms make a layer's geometry more complex. To render these 
properly, Core Animation will cut a layer's rendered image properly to match 
expectations for that geometry.

> This is a place where the abstraction leaks. I think the documentation should 
> be updated to make it clearer that zPosition can't be used for general Quartz 
> Transparency Layer type effects, which it seems to imply. We should also 
> probably get a CALayerGroup layer class that *does* render all of its 
> sublayers into a quad whose z position is equal to that of the CALayerGroup's 
> zPosition property.


This is basically what you have with a CALayer already (zPosition should be 
usable as a way to order layers, but sublayer order is generally better). If 
you use a CATransformLayer, or a CAReplicatorLayer with preservesDepth=YES then 
you are effectively asking Core Animation to act more like a textured quad 
renderer. See the CATransformLayer documentation for details on the 
restrictions that come with that.
--
David Duncan

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