I am happy to announce the third public release of LuaCocoa (v. 0.3). This version is mostly a Xcode 4 and Lion compatibility release, but also includes a handful of improvements.
LuaCocoa is a next generation Lua/Objective-C bridge that uses BridgeSupport and libffi on Mac OS X to provide full automatic bindings to Objective-C and the more difficult areas of the platform such as functions, macros, structs, constants, enums, etc. LuaCocoa is under the MIT License. Release Notes for v 0.3: (Xcode 4 / Lion compatibility changes, final PowerPC release?) - Changed LuaCocoa to use the non-'Full' .bridgesupport files instead of the 'Full' bridgesupport files because Lion removed the 'Full' versions without warning. - As fallout from this change, LuaCocoa no longer requires Obj-C classes to be fully specified in BridgeSupport data to refer to them in Lua code (i.e. Using NSClassFromString to refer to a is no longer necessary to refer to an unspecified class.) - Added new Xcode 4 project to deal with Xcode 4 compatibility, plus minor Xcode script phase compatibility fixes. - This might be the last PowerPC release because building PowerPC is hard in Xcode 4 and Lion - Remove use of helper categories in LuaCocoa implementation to avoid headaches with static linking. - Added APIS: LuaCocoa_PrependToLuaSearchPath, LuaCocoa_PrependToCSearchPath, LuaCocoa_AppendToCSearchPath. These APIs help you add more search paths for Lua plugins and Lua files. - The LuaCocoa class will add the .app bundle's PlugIns path to the begining of the search path. - The luacocoa shell tool has been modified to look in */Library/Application Support/LuaCocoa/PlugIns for additional .so modules, and */Library/Application Support/LuaCocoa/Scripts for additional .lua scripts. - Bug fix for returning const char* (strings) through the bridge, e.g. nstring:UTF8String(). - Added new preprocessor define LUACOCOA_DONT_USE_BUNDLED_LUA_HEADERS so #include "lua.h" can be used instead of <LuaCocoa/lua.h> in case people need to use a custom version of Lua which is not located in a LuaCocoa subdirectory (for people building LuaCocoa themselves). - Optional Source Code: Added simple lua_isinteger implementation to stand in for projects that need LuaCocoa but use a stock version of Lua without LNUM. It is located the the directory: 'etc' - Updated bundled LPeg to 0.10. - Doxygen (in repo): Experimenting with man page generation in addition to html and Xcode DocSets To learn more about LuaCocoa and grab the binaries, please visit: http://playcontrol.net/opensource/LuaCocoa/ -Eric -- Beginning iPhone Games Development http://playcontrol.net/iphonegamebook/ _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com