Thanks again for the help. Ok I have tried everything with no success. So the nib files show no difference, the rich text is enabled, and I wasn't able to overcome the text displaying issue with setNeedsDisplay. I have a feeling it might have to do with the 10.6 sdk. I've had this project for more than 2 years so I'm sure I had no issues before. But it was originally developed with 10.5 sdk and a few months ago I switched it over to 10.6. It's white text on an HUD panel but now built on my new SL partition the white text appears different, a bit like the old QuickTime HUD vs the new QuickTime X. Since I have changed nothing I think at this point I'm going to assume the text just appears a bit different with the 10.6 sdk and live with it. Who knows maybe it's for the better? :-
Thanks for taking the time to assist me it's much appreciated, rc On Sun, Jul 17, 2011 at 7:16 PM, Andy Lee <ag...@mac.com> wrote: > On Jul 17, 2011, at 3:45 AM, Rick Corteza wrote: > > And unfortunately my "solution" of setting the alpha > > value is not without issue, the text will only display properly after I > > scroll just a little. But when the panel is opened without touching it > > doesn't display properly. > > Maybe you can work around this with a call to setNeedsDisplay: or display. > > Dumb question: are you sure you don't have this same issue in your original > code? If you scroll a little, does that "fix" the text attributes in the > original case? > > --Andy > > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com