Thanks again for the help.  Ok I have tried everything with no success.  So
the nib files show no difference, the rich text is enabled, and I wasn't
able to overcome the text displaying issue with setNeedsDisplay.  I have a
feeling it might have to do with the 10.6 sdk.  I've had this project for
more than 2 years so I'm sure I had no issues before.  But it was originally
developed with 10.5 sdk and a few months ago I switched it over to 10.6.
 It's white text on an HUD panel but now built on my new SL partition the
white text appears different, a bit like the old QuickTime HUD vs the new
QuickTime X.  Since I have changed nothing I think at this point I'm going
to assume the text just appears a bit different with the 10.6 sdk and live
with it.  Who knows maybe it's for the better? :-

Thanks for taking the time to assist me it's much appreciated,

rc



On Sun, Jul 17, 2011 at 7:16 PM, Andy Lee <ag...@mac.com> wrote:

> On Jul 17, 2011, at 3:45 AM, Rick Corteza wrote:
> > And unfortunately my "solution" of setting the alpha
> > value is not without issue, the text will only display properly after I
> > scroll just a little.  But when the panel is opened without touching it
> > doesn't display properly.
>
> Maybe you can work around this with a call to setNeedsDisplay: or display.
>
> Dumb question: are you sure you don't have this same issue in your original
> code? If you scroll a little, does that "fix" the text attributes in the
> original case?
>
> --Andy
>
>
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