I found a Soundex NSString category here:

http://www.cocoadev.com/index.pl?NSStringSoundex

However, when I tried it out I get strange results...

//someString is set to different strings each time tested
BOOL test = [someString soundsLikeString:@"Face"];
NSLog(@"sounds like Face: %d",test);

Place = 0
Ace = 0
Mace = 0
Fake = 1
Testing = 0
Brake = 0

It would seem something is off to get negatives on Place, Ace & Mace.

Any ideas or perhaps a different Soundex implementation I could try? I
am already using Levenstein distance, but on it's own it's not good
enough.
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