I found a Soundex NSString category here: http://www.cocoadev.com/index.pl?NSStringSoundex
However, when I tried it out I get strange results... //someString is set to different strings each time tested BOOL test = [someString soundsLikeString:@"Face"]; NSLog(@"sounds like Face: %d",test); Place = 0 Ace = 0 Mace = 0 Fake = 1 Testing = 0 Brake = 0 It would seem something is off to get negatives on Place, Ace & Mace. Any ideas or perhaps a different Soundex implementation I could try? I am already using Levenstein distance, but on it's own it's not good enough. _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com