If you're "writing" with the mouse the following might help. It isn't done, still needs some sort of check in the drawRect method to know when you've drawn all the segments and you;ll need to adjust x/y values to the view you're drawing in, but it will get you started.
- (void) mouseDown:(NSEvent *) inEvent { // allocate a mutable data to store event points and times dragPoints = [[NSMutableData alloc] init]; // save fetch time and location of click and store in dragPoints NSTimeInterval timestamp = [inEvent timestamp]; NSPoint clickPoint = [inEvent locationInWindow]; [dragPoints appendBytes: ×tamp length: sizeof(NSTimeInterval)]; [dragPoints appendBytes: &dragPoint length: sizeof(NSPoint)]; } - (void) mouseDragged:(NSEvent *) inEvent { NSTimeInterval timestamp = [inEvent timestamp]; NSPoint dragPoint = [inEvent locationInWindow]; // write interval and point to dragPoints mutable data object [dragPoints appendBytes: ×tamp length: sizeof(NSTimeInterval)]; [dragPoints appendBytes: &dragPoint length: sizeof(NSPoint)]; } - (void) mouseUp:(NSEvent *) inEvent { // save the recording, either in memory or to a file [dragPoints writeToFile: @"/path/to/some/file.bin"]; [dragPoints release]; } // In your draw method, you could fetch a timestamp/NSPoint pair from the recording like so - (void) drawRect:(NSRect) inRect { CGContextRef context = [[NSGraphicsContext currentContext] graphicsPort]; // some instance variable indicating where you are in the recording int frameOffset = currentIncrement * (sizeof(NSTimeInterval) + sizeof(NSPoint)); NSTimeInterval time = *(NSTimeInterval*)[dragPoints bytes] + frameOffset; NSPoint point = *(NSPoint*)[dragPoints bytes] + frameOffset + sizeof(NSTimeInterval); // draw line CGContextAddLineToPoint(context, point.x, point.y); // create a new NSTimer with the delay from "time" variable [NSTimer scheduledTimerWithTimeInterval: time target: self selector: @selector(dearRect:) userInfo: nil repeats: NO]; // increment placeholder currentIncrement++; } On Jun 23, 2011, at 5:21 AM, Gustavo Adolfo Pizano wrote: > Hello all. > > Im wondering if animating handwriting is somehow possible to do, I > have been looking but I find only how to do it in flash. > > Can somebody give me some headlights in the right direction so I can > start digging into? > > Thanks a lot. > > Gustavo > _______________________________________________ > > Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) > > Please do not post admin requests or moderator comments to the list. > Contact the moderators at cocoa-dev-admins(at)lists.apple.com > > Help/Unsubscribe/Update your Subscription: > http://lists.apple.com/mailman/options/cocoa-dev/kentozier%40comcast.net > > This email sent to kentoz...@comcast.net _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com