Am 19.06.2011 um 19:05 schrieb cocoa-dev-requ...@lists.apple.com:

> If you keep the animation short (say 1.5 to 2 seconds) the freezes might not 
> be too irksome to the user [...] CALayer look like an attractive option.

Even with only 0.01 seconds sleep after drawing each path the UI froze 
completely: It seems the loop iteration didn't allow any mouse or key events to 
come through. CALayer will give me something to think about the next weeks 
(completely new to me), my current approach uses an NSTimer to redraw the paths 
with an increasing upper limit: Surprisingly with a sufficient performance (if 
the graphic don't become too complex ... some improvements are still needed).

Thanks for your support!

Mattes _______________________________________________

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