On Jun 19, 2011, at 1:03 PM, Kyle Sluder wrote:

> You're mixing conceptual layers here.
> 
> CG drawing isn't animated at all. The animation happens at the Core
> Animation layer. When CA asks your layer to -drawInContext: that's an
> atomic operation from CA's perspective. The thing getting animated is
> whatever that context was attached to.

Not sure I'm following that. Ultimately, the context for all drawing is the 
graphics port of the window, but the docs go to great lengths describing all 
the ways you can perform extremely granular operations on individual layers and 
sublayers. The thing doing the drawing is a subclass of CALayer. What did you 
mean by "The thing getting animated is whatever that context was attached to"?

> 
>> I tried the suggestion by David Duncan here 
>> (http://www.cocoabuilder.com/archive/cocoa/279886-calayer-with-no-animation.html)
>>  and overrode
> 
> It sounds like you didn't understand what he was saying.

After trying and failing with the action override, I went back and read the 
docs (http://tinyurl.com/CALayerActionForKey) and it sure seems like returning 
nil is the correct thing to do. I understand that "actionForKey" call comes 
after I do my drawing, but something else is calling that and is ignoring the 
nil return, because the stuff I draw in "drawInContext" is happily animating 
all sorts of things (like transitions between square and rounded corners on the 
path and the size of the image)

What is the correct understanding of what he was saying?

Under the section "Overriding the Duration of Implied Animations", here 
(http://tinyurl.com/OverridingImplicitAnimations) it shows the use of 
transactions that are basically what I'm doing in my drawInContextSuppressed 
method. Since I'm not actually setting a predefined property of the layer, I'm 
unclear on where to actually put this transaction...


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