On Wed, 15 Jun 2011 22:47:44 +1000, Graham Cox said: >On 15/06/2011, at 10:30 PM, Wolfgang Kundrus wrote: > >> We have to update a lot of small onscreen objects and performance is >way better, when we travers them outside the Cocoa view tree. If we >would use invalidating, we would have to go thru our complete view tree >and check for overlaps with the update rect. >> > >Does each object have its own view?
If so, you might also get better performance (on >= 10.6) using 'concurrent view drawing', see the AppKit release notes: <http://developer.apple.com/library/mac/#releasenotes/Cocoa/AppKit.html> -- ____________________________________________________________ Sean McBride, B. Eng s...@rogue-research.com Rogue Research www.rogue-research.com Mac Software Developer Montréal, Québec, Canada _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com