> 
> Im trying to flip some CALayers, ones from left to right and another
> from right to left over the y axis.. So this is what Im doing to flip
> from left to right and the results is good.
> 
>               CATransform3D t = actual.transform;
>               t.m11 = 0.5;
>               actual.transform = t;
> 

I'm not sure I understand your question correctly, but shouldn't that be

 t.m11 = - t.m11;
 t.m12 = - t.m12;
 t.m13 = - t.m13;
?
After all, what you seem to try to do is to append a mirror operation to a 
chain of other transformations.
If this is what you're trying to do, you'll want to post-multiply the current 
transformation with a mirror matrix, i.e.
the matrix
    (-1       )
    (    1    )
    (       1 )
which is what the three lines of code above are doing.

Hope this helps.
Gabriel.



____________________________________________________________
Die Zukunft war frueher auch besser.
                                        ( Karl Valentin )
____________________________________________________________
               http://zach.in.tu-clausthal.de
____________________________________________________________

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