On May 16, 2011, at 9:07 AM, Bing Li wrote:

> Dear all,
> 
> I am a new programmer of Cocoa. When learning RunLoop, I felt a little bit
> weird. Why should Cocoa provide such a technique? When programming on other
> environments, a while-true loop and wait/pulse lock can be used to achieve
> the same goal of RunLoop, right?

Well, yes, pre-Carbon Classic Mac OS forced programmers to write their own run 
loops by polling for events, but why do that when there's code already written 
for you?

> I notice that Cocoa threading can be programmed in the similar way. May I
> ignore RunLoop?

Only if you're doing some task that will start and exit, and doesn't have to 
handle events or timers or notifications. Otherwise, you need a run loop. 
NSApplication and UIApplication will run the main thread's run loop 
automatically. But if you, for instance, attach a timer to the run loop of 
another thread, then you need to run that thread's run loop or the timer will 
not trigger.

Nick Zitzmann
<http://www.chronosnet.com/>

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