> Thanks for the clarification.  But the developer still had to transition
> _his code_ from non-GC to either 1) GC-only and drop 32 bit (likely not
> desirable) or 2) dual mode.

> I think most developers would have accepted a loss of _binary_
> compatibility of their ibplugins, after all the target users of
> ibplugins are developers themselves.  Refactoring to support dual mode
> and rebuilding would not be a big burden.

> (In my case, my code is GC-only and 64 bit only.  I had to go backwards
> and make it support non-GC to get my ibplugin working.)
In my case, ibplugins are fully custom animated controls used from inside IB to 
safe coding time, and only one
application source and bundle must be compatible with three OSX versions at the 
same time: 10.5 + 10.6 + 10.7

There are typical requirements for developers making big projects instead of 
home maded iPhone games.

_______________________________________________

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com

Reply via email to