Have you taken a look at the CaptureAndCompressIPBMovie sample code?  That code 
does something very similar to what you appear to be in need of.

On May 6, 2011, at 5:30 PM, Jean-Daniel Dupas wrote:

> 
> 
> Le 6 mai 2011 à 22:22, eveningnick eveningnick a écrit :
> 
>> Hi
>> I have a CVPixelBuffer with some background picture.
>> I need to draw on this background some foreground image. I don't need
>> to preserve the initial CVPixelBuffer's content - i just need to add a
>> small foreground watermark onto that buffer.
>> 
>> CIImage does allow to create an image from CVPixelBuffer and paint
>> something on top of it (using Core Image filters), but CIImage is
>> "read only" - it takes a source image and generates a brand new image
>> in a new buffer.
>> I can't afford one more copying, that greatly slows things down,
>> because the CVPixelBuffer itself is kind of big. And there are a lot
>> of them per second (they are generated as frames from a movie).
>> 
>> Is there any way i could draw without such a copy? Maybe there is any
>> other imaging framework that allows me to work with CVPixelBufferRef?
>> Or should i just 'CVPixelBufferLock' the buffer, and copy raw bytes
>> onto the buffer from my source NSImage (that contains the foreground
>> image) directly using a loop? This doesn't seem the right way though.
>> Could you please help me, what is better to do here?
> 
> 
> If your pixel buffer has a format supported by the CGBitmapContext API, you 
> can use the later to draw into it.
> 
> Create a CGBitmapContext using the memory from you CVPixelBuffer, and draw 
> using the CGContext API.
> 
> -- Jean-Daniel
> 
> 
> 
> 
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