Yeah I am using GC. I will test out the GCC compiler, thanks for the direction.
FYI: Using an NSTimer for animation increases CPU % utilization more so than adding the animation in the layer and letting it run. From: David Duncan <david.dun...@apple.com<mailto:david.dun...@apple.com>> Date: Thu, 21 Apr 2011 12:03:50 -0400 To: Arvin Bhatnagar <arvin.bhatna...@one.verizon.com<mailto:arvin.bhatna...@one.verizon.com>> Cc: cocoa-dev <cocoa-dev@lists.apple.com<mailto:cocoa-dev@lists.apple.com>> Subject: Re: CALayer: Animation using actions property On Apr 20, 2011, at 8:07 AM, Bhatnagar, Arvin wrote: The code below, when compiled w/ Xcode 3.2 does not display the layer…but, with Xcode 4 it works just fine? I have no idea why this is the case. I'm not certain what would cause this unfortunately. The only possibility I can think of is that you are using different compilers that are optimizing differently *and* that you are using Garbage Collection (which you allude to when you set various values to nil). But if you aren't using GC, then I have no idea (and setting the values to nil has no effect either). -- David Duncan _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com