Don't give up on UIKit. You will find you can do alot with UIKit. I have used 
UIKit extensively for several large custom projects with great results. To see 
the UIKit used to its fullest look at:

Disney Second Screen: Tron Edition - 
http://itunes.apple.com/us/app/disney-second-screen-tron/id426041506?mt=8
Disney Second Screen: Bambi Edition - 
http://itunes.apple.com/us/app/disney-second-screen-bambi/id417550094?mt=8
Phrase Phrenzy - http://itunes.apple.com/us/app/phrase-phrenzy/id424390323?mt=8

These are all UIKit apps. Tron uses some OpenGL for the pulsing light 
background for its intro. But all else is pure UIKit.

Scott

On Apr 20, 2011, at 9:23 PM, Bing Li wrote:

> Dear all,
> 
> I am a new developer on iPad. After reading some books about Cocoa and iPad,
> I notice that the UI supported by Interface Builder is not rich enough. Just
> some common widgets are available and no interfaces are provided to change
> their look-and-feel. For example, in some popular UI tools, such as WPF, a
> button can be customized to different shapes.
> 
> If I need to have more flexible UI design on iPad, what tools else should I
> use? Quartz, OpenGL? Any templates or resources are available to reuse?
> 
> Thanks so much!
> LB
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