Don't give up on UIKit. You will find you can do alot with UIKit. I have used UIKit extensively for several large custom projects with great results. To see the UIKit used to its fullest look at:
Disney Second Screen: Tron Edition - http://itunes.apple.com/us/app/disney-second-screen-tron/id426041506?mt=8 Disney Second Screen: Bambi Edition - http://itunes.apple.com/us/app/disney-second-screen-bambi/id417550094?mt=8 Phrase Phrenzy - http://itunes.apple.com/us/app/phrase-phrenzy/id424390323?mt=8 These are all UIKit apps. Tron uses some OpenGL for the pulsing light background for its intro. But all else is pure UIKit. Scott On Apr 20, 2011, at 9:23 PM, Bing Li wrote: > Dear all, > > I am a new developer on iPad. After reading some books about Cocoa and iPad, > I notice that the UI supported by Interface Builder is not rich enough. Just > some common widgets are available and no interfaces are provided to change > their look-and-feel. For example, in some popular UI tools, such as WPF, a > button can be customized to different shapes. > > If I need to have more flexible UI design on iPad, what tools else should I > use? Quartz, OpenGL? Any templates or resources are available to reuse? > > Thanks so much! > LB > _______________________________________________ > > Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) > > Please do not post admin requests or moderator comments to the list. > Contact the moderators at cocoa-dev-admins(at)lists.apple.com > > Help/Unsubscribe/Update your Subscription: > http://lists.apple.com/mailman/options/cocoa-dev/scottandrew%40roadrunner.com > > This email sent to scottand...@roadrunner.com _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com