Hi Ken, first thank you for answering this question and previous times. I am just very unfamiliar about what can i do and what i can't drowning in documentation that's why i'm asking so many times. I managed to display the "funky window", but the events were my problem. Thanks a lot for the links.
May i bother you once again with my questions?. :-) Could you give me a hint how did QuickTime Player developers manage to display a window the way it looks now? Specifically i can't understand, how they made the "Movie control" toolbar, that floats only within the "movie window"? Reading through NSOpenGLView documentation, i found the note that this view can't contain subviews. Though i am pretty sure the "movie view" is NSOpenGLView (am i wrong here?). Do they display an another "control" window somehow in an "always on top of the NSOpenGLView" manner? And one more question. Maybe i should ask that in OpenGL mailing list? Although i guess it sounds so "basic" that developers there won't even answer it... I am wondering, why is NSOpenGLView considered to be the preferred way to display a set of images? Why is every image operation revolving around OpenGL? I understand that eventually it all comes through the videoadapter, but what if i just display an RGB picture that i have in an RGB buffer (CVImageBufferRef). Will OpenGL give me some benefits just for rendering it on the view against drawing image onto something like "NSImageView"? Sorry if the questions seem like i haven't read anything. I have, just now trying to put it all together in one big picture. Thanks! _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com