On 16/04/2011, at 4:40 PM, Roland King wrote:

> Where I'm getting the most time spent is in CGPathAddArc(), and this 
> particular shape has a lot of them. My assumption here is that CGPathAddArc, 
> which takes two angles, is having to calculate a bunch of trig functions of 
> those and figure out which bezier paths to add to approximate it. Once I have 
> the path calculated once, yes to rotate and translate it I'll have to iterate 
> over the points and multiply each of them by the transformation, but that's a 
> quicker operation  than recalculating each one of those arcs all over again 
> from basics.

Yes, calculating arc-to-bezier is quite complicated (I just implemented this 
for importing SVG 'A' commands). If the arcs have common angles but there are 
many of them you could re-use the calculated arc segment using transforms to 
speed that up.

For joining paths in the way you describe, you have to use CGPathApply.

--Graham


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