On Apr 10, 2011, at 2:13 AM, Lee Ann Rucker wrote: > Interesting - if you set the view so its Y origin is zero, it draws as > expected.
Hummm...I can't seem to get it to do much. If I alter the code to: [self setFrameOrigin:NSMakePoint( 0, 0 )]; for ( x = 0; x < 10; x++ ) { blockFrame.origin.x = ( x * xOffset ) + NSMinX( secondThird ); blockFrame.origin.y = ( x * yOffset ) + NSMinY( secondThird ); NSRectFill( blockFrame ); } The smaller rectangles all come out black. I've tried variations on this, including using setBoundsOrigin.... I know I am missing something obvious... > BTW, you should be using [self bounds], not [self frame]. Thanks...ya, corrected that soon after I uploaded the code. _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com