On Mar 14, 2011, at 1:29 PM, Kyle Sluder wrote: > On Mon, Mar 14, 2011 at 1:15 PM, Lee Ann Rucker <lruc...@vmware.com> wrote: >> Is there something I'm missing that would cause it to create the right drag >> image for me? > > If you think about it, you pretty much have to use the old raster > drawing path to generate drag images. Even if you don't call > -drawRect: (which NSCollectionView presumably does to insulate you > from its implementation details), the drag image is a static bitmap. I > suppose you could use a CARenderer to produce a static bitmap from > within -drawRect:.
It's a CAOpenGLLayer, so as far as I can tell CARenderer is not going to help. But I'm fine with having a placeholder image, I just wanted to be sure I was making it in the right place. The first thing I thought looked promising was cacheDisplayInRect:toBitmapImageRep: which is called by NSCollectionView's drag, but that just calls drawRect on the top level view. > > I believe we've determined that the window update machinery does not > call -drawRect: if you have set up your layer-hosting view correctly. > Printing, and apparently NSCollectionView, will call it directly. > > --Kyle Sluder _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com