Hello all. I have seen the WWDC video a,d im checking the source code about Tiling & zooming in a UIScrollView.
Now, my app differs a little in it's content as from the view but as in the video was stated the technique is portable for proper zoom in a scrollview. I have a UIScrollview, the scrollview's content's view (GridView) in its draw method has a series of CG calls to draw some paths inside it. This Subview is the one I have with a CATiledLayer. Now, at startup I set up many UIImageView with an image 40X40 px, size, and add it to the GridView, So when I zoom in ... I still see sharp the lines I draw using CG, but of course the UIImages I put previously gets blurred.. What should I do in order to have as a resutl of zooming these images still be sharp?... So here are my only thought... Get a bigger image and when zooming getting the image with the correct scale. I also don't understand much about what they do in the example all those maths and things to get the correct tile and dequeee it.. and so on.. I mean I understand they don't create more tiles than needed, and just start reusing whatever is not used... in my case how can I apply this? Thx Gustavo _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com