Hello all.

I have seen the WWDC video a,d im checking the source code about Tiling & 
zooming in a UIScrollView.

Now, my app differs a little in it's content as from the view but as in the 
video was stated the technique is portable for proper zoom in a scrollview.

I have a UIScrollview, the scrollview's content's view (GridView) in its draw 
method has a series of CG calls to draw some paths inside it. This Subview is 
the one I have with a CATiledLayer.

Now, at startup I set up many UIImageView with an image 40X40 px, size, and add 
it to the  GridView, So when I zoom in ... I still see sharp the lines I draw 
using CG, but of course the UIImages I put previously gets blurred..


What should I do in order to have as a resutl of zooming these images still be 
sharp?... 

So here are my only thought... 

Get a bigger image and when zooming getting the image with the correct scale.

I also don't understand much about what they do in the example all those maths 
and things to get the correct tile and dequeee it.. and so on..  I mean I 
understand they don't create more tiles than needed, and just start reusing 
whatever is not used... in my case how can I apply this?



Thx

Gustavo

_______________________________________________

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com

Reply via email to