Gerry thank you very much.
I have used CA before, but sometimes I get complicated it with it, dunno why.. 
and i end up using UIView block animations.

I will implement this and see how it looks....

G



On Jan 21, 2011, at 1:01 AM, Gerry Beggs wrote:

> Hello Gustavo.
> 
> This sounds like a perfect job for Core Animation.
> With Core Animation, you can apply the animation to the UIImageView's layer.
> Core Animation allows for animations to run once and stop automatically, 
> repeat a specific number of times, or repeat indefinitely until you tell it 
> to stop.
> 
> I do something very similar in one of my projects. Here is how you set up the 
> rotation animation (do this to each of your 4 views that you want to rotate):
> 
>       CABasicAnimation *rotationAnimation = [CABasicAnimation 
> animationWithKeyPath:@"transform.rotation"];
>       rotationAnimation.duration = 1.0;
>       rotationAnimation.fromValue = [NSNumber numberWithFloat:0.0];
>       rotationAnimation.toValue = [NSNumber numberWithFloat:2.0*M_PI];
>       rotationAnimation.repeatCount = HUGE_VALF;
>       [flashImageView.layer addAnimation:rotationAnimation 
> forKey:@"RotatingFlash"];
> 
> When you want the animation to stop do this:
> 
>       [flashImageView.layer removeAnimationForKey:@"RotatingFlash"];
> 
> On 2011-01-20, at 3:57 PM, Gustavo Pizano wrote:
> 
>> Hello all, sorry to bother with such a question... here it goes.
>> 
>> I need to have a rotate animation of a UIImageView, very very soft,  I know 
>> using UIView class methods I can make the animation and setting the affine 
>> transform + plus the duration to something really big like 1e100f, the thing 
>> is.. that I need that same animation to happen at the same on another 3 
>> UIImageView which are in the other 3 corners of the display..  What would be 
>> the best approach here?.
>> 
>> 
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> 
> -- 
> gbeg...@gmail.com       http://www.GerrysCuppaTea.org/
> 

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