Am 31.12.2010 um 16:29 schrieb Matthias Arndt: > - Draw 2D lines in OpenGL > > I dropped the OpenGL approach due to too many drawbacks, e. g. missing round > line caps, resolution-dependence of line width, ... The shadow approach looks > best, but is out of question due to its bad performance.
Which means you used OpenGL line drawing primitives. You could try to use pre-rendered images with transparency (=shadow), with linecaps separate and an stretchable image for the line. Google keywords: Texture2d, 2d texture drawing. If you don't want to use OpenGL directly, Quartz 2D and / or CoreAnimation will drill down to OpenGL based drawing rather sooner than later. HTH, Thomas _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com