Hello all.

Im creating some views which draws a CGImage that is obtained from a Atlas Map, 
(Big map containing all the images).

for iPHone 4 I have this map 2 times bigger than the normal one, so if I have a 
2.0 scale on screen I load that one.

What Im getting is that on iPhone 4 Im seeing all the views are drawing the 
CGImage too big, like 2 times more. So i think this has something to do with 
the 2.0 scale factor.

what should I do in order to draw the CGImage properly sized?

this is my drawing method which is working on iPad... 

        CGContextRef context = UIGraphicsGetCurrentContext();
        
        CGContextSaveGState(context);
        CGContextTranslateCTM(context, 0, CGImageGetHeight(bc_itemImage));
        CGContextScaleCTM(context, 1.0, -1.0);
        CGContextDrawImage(context, self.bounds, bc_itemImage);
        CGContextRestoreGState(context);

and this is my init method

-(id)initWithImageFrame:(CGRect)imgFrame fromSheet:(CGImageRef)sheet{

        self = [super initWithFrame:CGRectMake(0, 0, imgFrame.size.width, 
imgFrame.size.height)];
        if(self){
                bc_itemImage = CGImageCreateWithImageInRect(sheet,imgFrame);    
        
                self.backgroundColor = [UIColor clearColor];
                bc_isInBox = YES;
        }
        
        return self;
}

Thanks in advance for any help provided.

Gustavo



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