It seems to me that a simpler way to do this would be:

- get the endpoints of the line
- figure out the slope of the line
- If the slope is <= 1, pull out the x coordinate of the test point.  If the 
slope is > 1, use the y coordinate of the test point
- using the algebra that you learned when you were a teenager, figure out what 
the y (or x) coordinate should be for the value you pulled out in the previous 
step
- see if the point on the line is a reasonable distance away from the 
corresponding value in the test point.

Dave

On Nov 22, 2010, at 8:12 AM, Cody Garvin wrote:

> Hi all,
> 
> I searched back through 2005 in the Cocoa Mailing List and didn't see any 
> requests for this.
> 
> We need all the points on a line / arc / path on the screen. We need to do 
> hit detection on stroked line, so we must know if the point is valid or not. 
> 
> I thought using CGPathContainsPoint would work, but it must be done on a 
> closed path or it returns true on all points in the test area. 
> 
> I also tried NSBezierPath containsPath: and , but it returned the exact same 
> things as the CGPath functions. 
> 
> Another idea I have, though not sure if it will work, is converting the 
> drawing to NSBitmapImageRep and using colorAtX:y to test for a specific color 
> to test for a point.
> 
> The downside of this approach is you must test all the points in a bounding 
> box, and could get quite large if our line segment is complicated.
> 
> I'm surprised I haven't found a convenience method to return all the points 
> in an outline.
> 
> Any help would be greatly appreciated.
> 
> - Cody_______________________________________________
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