On Wed, Nov 17, 2010 at 1:54 PM, Kyle Sluder <kyle.slu...@gmail.com> wrote: > On Wed, Nov 17, 2010 at 1:54 PM, Greg Parker <gpar...@apple.com> wrote: > >> On Nov 17, 2010, at 1:35 PM, Kyle Sluder wrote: >> > That's not how timers work. They only fire if something wakes the runloop >> > after their time has expired. Usually this is an event. >> >> Not true. A timer may fire some time after its fire date for any number of >> reasons, but "no event to wake the run loop" is not one of them. If the run >> loop is idle (and in the right run loop mode, and not stopped, etc), then a >> timer's expiration is itself sufficient to wake the run loop and call the >> timer's code. No other event is necessary. >> > > Okay, that's two people who have corrected me on this now. What am I > misinterpreting about this documentation: > > http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/Multithreading/RunLoopManagement/RunLoopManagement.html
What exactly do you see on the page that leads to your statement about timers? -Shawn _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com