Has anyone every come across a problem where simply calling convertPoint:toLayer: (not even using the result at all) affects the behavior of animations?
CGPoint start, end; start, end = ....; // Enable/disable this line and it will change the behavior! [rootLayer convertPoint:start toLayer:layerA]; [CATransaction begin]; [CATransaction setValue:(id)kCFBooleanTrue forKey:kCATransactionDisableActions]; layerA.position = start; [CATransaction commit]; [CATransaction begin]; [CATransaction setAnimationDuration:2.0]; layerA.position = end; [CATransaction commit]; What the above should do is immediately move layerA's position to start, and then animate it from start to end. Except if the convertPoint:toLayer: line is in there, it ignores the first transaction entirely and simply animates from whatever layerA's current position is, to end. Sample project: http://www.sethwillits.com/temp/CAConvertPointBug.zip -- Seth Willits _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com